Thats where game disables controls supposedly for a brief moment and klint is supposedly should run up to my character and heal it with first aid(?) instead hes just standing there near my character doing nothing. Then walked to another area like temple and hunting grounds, after that klint tries to heal my character. I have taken several hits from spore plants at arroyo hp dropped below 17. The player must have visited Navarro first (and therefore know what a Enclave uniform looks like). Removed bug allowing the player character to ask about his Enclave uniform after becoming a postman. Cleared up instances of dialog that seemed incorrect or out of place. It is also now much clearer about which choices end dialog. Changes to Tony Fassard (This is another aspect that has bothered me for a long time.) Day Passes at Vault City really are only good for one day and are a little more expensive If that happens, the player should be revealed as a fraud.Ĭomments on passes or the fake papers, anyone?Įdit: Just wanted to include some things in store for the next release. And Randall says he is going to take the papers and run it through the computer.
![mib88 megamod 2.46 mib88 megamod 2.46](https://www.nma-fallout.com/data/avatars/l/95/95721.jpg)
Even Skeeve said that the papers would not pass careful scrutiny. The next thing to fix is removing the ability to shop at the main Vault City amenities office if the player only has the fake citizenship papers. I was also considering the possibility of requiring a pass for each party member who enters Vault City. I also bumped up the price from $50 to $150 for additional passes after the first one. A day pass will only be good during daylight hours, for a period of 24 hours. In the next version of the MM, the change will be implemented. I always thought that the Vault City day passes should be good for a day, rather than good during daylight hours as long as you have it. The 2.45 version already includes Drobovik's fixes.Īlso, I finally got something to work that has always annoyed me. This brings in ALOT of what is needed and what can be done!The only thing that would make this a PERFECT mod, is if this was stitched together in compatibility (or just one pack) with the Restoration Project! As of currently they are not compatible and bugs the game when both are loaded.As for those fixes, I guess I could have mentioned something about that. 5/ 5, Version: Currently at version 2.46 This addition to fallout brings out ALOT it could have been, not saying the base game is bad. If you can help support future releases, contact.
#MIB88 MEGAMOD 2.46 MOD#
Fallout 2 Megamod 2.47 DownloadĬomponents of the mod, translated by.The mod is available in both English and Russian.
#MIB88 MEGAMOD 2.46 MODS#
Added a number of new load screens from various mods and Fallout 1.
![mib88 megamod 2.46 mib88 megamod 2.46](https://www.nma-fallout.com/data/avatars/l/95/95931.jpg)
Gila Lizard and Cockroach critters from (WIP). Male and female slaves can sometimes be taken of some of the critters in the wasteland.Ģ. Chris Parks.Ī.k.a Fallout 1 demo town.Enhancements. Requires a quest to find and there are now quests to do for the monks. Please post any problems you encounter on the, so that the author may correct them.The mod contains the following:New locations. Mainly due to the fact that Klint has been completely rewritten.
![mib88 megamod 2.46 mib88 megamod 2.46](https://www.nma-fallout.com/data/avatars/l/105/105773.jpg)
The weather system has been removed as it was the cause on many issues.Do not expect previously saved games to work. This latest version contains some new content, but mostly corrects errors from previous versions of this mod.
#MIB88 MEGAMOD 2.46 FULL VERSION#
The Megamod current full version is 2.45.3 with a 2.45.4 incremental patch to apply (included in the file).